Winter Quarter, 2007

Instructor:
Gene A. Felice II
E-mail: [email protected]
Website: www.genefelice.com
Telephone: 614 506 6811
Ichat: tucky7600


Meeting Times: Monday & Wednesday 6:30 p.m. > 9:18 p.m.
Course Number: Art 552
Call Number: 01890-5 B
Credits: 5
Location: 184 Hopkins Annex Fergus Gilmore lab (Subject to changes and adjustments)

Prerequisites:

Art 452 or written permission of instructor.

Art 552 - 3D Modeling & Animation I:

Introduction to theory and practice of 3D modeling, cinematography and traditional animation related to 3D computer animation.

Description:

This course will focus on the concepts, aesthetics, processes, and practice of 3D computer animation. Theory and techniques of cinematography, video production, and traditional animation related to 3D computer animation will be introduced. The methods of instruction will consist of lectures, demonstrations, film/video viewing, studio assignments, presentations, and critiques in a computer lab.

Classes will consist of a three part daily practice. The majority of class time will be devoted to the practice of specific 3D techniques and technical skill sets. The remainder of class time will be divided between the viewing of inspirational work and group critiques. I believe in the creative dynamic that can emerge when a group of individuals works together on the same objective. I hope to learn from you as much as you do from me. Please feel free to bring in any and all animations, music, books, etc. that you think might be of interest to the rest of the class.

Objectives:

To be innovative and curious.

To produce quality art works.

To understand the principles of traditional and experimental 3D computer animation.

To relate the principles of cinematography, video production, motion graphics & audio development with 3D computer animation.

To explore new possibilities of 3D computer animation for traditional and non-traditional time-based arts.

To practice art criticism on 3D computer animation and computer graphics imaging.

Course Book:

I believe in the power of the "Manual". This class will take full advantage of the tutorials PDF that comes with Cinema 4D 9 as well as by cross-referencing the user manual. Cinema 4D comes with an 1100 page manual and by the end of this class; you will all become quite accustomed to accessing it and retrieving the exact info that you need.

The Book that is required for this class is: "The Cinema 4D 9/9.1 Handbook, by Adam Watkins / Anson Call. The book has a great CD-rom full of tutorials and resources, that comes with it. It's available online and at local stores and should be in stock at Barnes&Nobles/Long's book store. I have seen several used copies available on Amazon.com, for a greatly discounted price. Here is a link to the publishers website:

Link: http://www.delmarlearning.com/browse_product_detail.aspx?catid=20752&isbn=1584504021

UPDATE: Please wait until I give you final confirmation on the text book! A new book for C4D 10 is about to be released!


Requirements:

Attendance is a must. A student may only be absent from 2 classes without a letter of excuse. On the 3rd absent the class grade will be lowered by one full letter grade. No exceptions.

Also required is at least one sketchbook. Your sketchbooks will be looked at during our in class critiques to observe your conceptual development and how your sketches relate to your models and will be part of your project grades.

In class participation during general discussions and especially during critiques, is required and is worth 10% of your grade! That's the difference between and A and a B at the end of the quarter.

Out of class reading and writing assignments will also required and graded throughout the quarter as well as additional homework aassignments given out in class, usually consisting of Assigned Tutorials for each chapter of the book.

*****All Homework assignments are to be uploaded onto the class server/DROP BOX, with your name and assignment name as the file name.

If it's a writing assignment, just name the Word/Text document with the following examples, naming conventions: john_doe_reading1_response If it's a tutorial, put it in a folder with your name and the tutorial number, as the file name: Example: john_doe_tut3.1

The same should be done for all project files that are due. Name all animation files with the following naming conventions (MAKE SURE TO USE UNDERSPACES IN THE NAMES TO MAKE UPLOADING TO THE CLASS WEB GALLERY EASIER) Example: john_doe_project1_a

(ALL PROJECTS SHOULD BE EXPORTED IN QUICKTIME DV-NTSC FORMAT, 720 X 486 in size. AND UPLOADED TO THE SERVER BEFORE THE BEGINNING OF CLASS ON THE DAY THAT IT IS DUE!)

Evaluation:

1. Evaluation will be based on the following:

2. The quality of class participation, including contribution to critiques, discussions and in class presentations.

3. The quality of your completed assignments with your comprehension of concepts, demonstration of your effort in achieving your goals, the exploration of new ideas, and your personal development.

4. Students must demonstrate satisfactory achievement of course objectives through fulfillment of course projects and by contributing to class discussions and critiques.

5. All projects will require students to work both inside and outside of class including all homework. Assignments turned in late will be decreased by 1/2 points for each day the assignment is late.

Example: 20 points will equal 10 after 1 day. 20 points will be 5 points after 2 days late.

6. Participiation in the End of Quarter Exhibition and Final Critiques.

End of Quarter Show:

There is an end of the quarter exhibition at the Haskett Gallery and the Soundstage area in Haskett Hall, for all students in Art and Tech classes. It is scheduled for Thursday Night in the 10th week of class and is a requirement.

Exhibition set up is Wednesday, March. 7th during the 11th week of class at 12:30. You must be present to hang your work during the installation time.

Monday, Jan. 15 - Martin Luther King Day, NO CLASSES
Wednesday, March 7th - hang final project in Haskett Hall
Thursday, March 8th - Art Show in Haskett Hall, 5pm to 9pm
Friday, March 9th - Tear-down of final show

On Monday, March 5th please bring $3 to contribute to the refreshments fund.

Your work must be professionally presented - framed or put on a pedestal. For any other installation needs please check with the professor at least two weeks before the end of the quarter exhibition.

You will be responsible for bringing what you will need for the installation of your work including extension cords, gaffers tape and special hardware. There are some pedistals available but you should think abou this or claim one.

Expect to be appointed to the set up crew, food crew or breakdown and clean up crew. All work should be removed by Friday of 10th week or it will be discarded.
 
Grading:
 
Class participation = 10 points

Reading and Writing Assignments / Homework = 10 points

Assignment 1 = 20 points

Assignment 2 = 25 points

Assignment 3 and participation in Final Show = 35 points

Total possible points = 100 points
 
Grading scale:
 
 A = 94 - 100 A- = 90 - 93
 B+ = 88 - 89 B = 83 - 87 B- = 80 - 82
 C+ = 78 - 79 C = 73 - 77 C- = 71 - 72

D+ = 69 - 70 D = 64 - 68 E = 0 - 63

Student Help Desk:

If you have any general or specific questions about the policies of the Dept. of Art, please use the following email address to be re-directed to the appropriate contacts within the department of art: [email protected]

Disability policy:

I am very happy to accommodate any student who feels that a disability might impact on their learning in the course. Contact me privately, as soon as possible, to discuss specific needs. Students need to also be working with the Office for Disability Services (on campus at 150 Pomerene Hall, ph. 614-292-3307) so that we may coordinate reasonable accommodations.