Winter, 2006

Instructor:Gene A. Felice II

E-mail: [email protected]
Website: www.genefelice.com
Telephone: 614 506 6811
Ichat: tucky7600

Class Time: Mon / Wed 5:30-8:18
Course Number: Art 452
Credits: 5
Location: 184 Hopkins Annex Fergus Gilmore lab and on occasion the New Media Robotics Laboratory
 
Prerequisites:

Art 350 Digital Imaging or permission of instructor

Description:

This course will focus on the conceptualization and realization of three-dimensional installation, objects and sculpture in the virtual environment of the computer. This course will prepare students to utilize 3D modeling software in preparation for research and expression within the realm of designing 3D installation and 3D animation.

Class content will include software demos, development of concept, aesthetics, techniques and processes used in creating 3D installation and sculptural objects within the virual space of the computer.

The method of instruction will include lectures, demos, and video as well as in and out of class assignments.

The primary goal of this course will be for you to understand the concepts and practice of utilizing 3D software as a tool of ideation and for testing and visualizing conceptually driven works of art. A secondary goal will be to learn techniques of rapid prototyping of your 3D forms and to learn about artists who are creating and pushing the boundaries of how to utilize 3D software in a fine arts context. Final 3D designs may be printed out on ink jet printers or a few of your 3D models will be output utilizing rapid-prototyping techniques in on and off campus facilities.

Objectives:


To produce conceptually interesting and formally compelling artwork.
To understand the principles of 3D computer modeling and sculpture.
To be able to relate traditional sculpture principles of form, material and site and utilize 3D modeling to virtually give rise to an installation or sculpture
To offer intelligent and informed critiques.
To develop original ideas and concepts.
To develop an awareness of artist working in the field.
To develop and understand methods of rapid prototyping output from your models.

Course Book:

I believe in the power of the "Manual". This class will take full advantage of the tutorials PDF that comes with Cinema 4D 9 as well as by cross-referencing the user manual. Cinema 4D comes with an 1100 page manual and by the end of this class; you will all become quite accustomed to accessing it and retrieving the exact info that you need.

The Book that is required for this class is: "The Cinema 4D 9/9.1 Handbook, by Adam Watkins / Anson Call. The book has a great CD-rom full of tutorials and resources, that comes with it. It's available online and at local stores and should be in stock at Barnes&Nobles/Long's book store. I have seen several used copies available on Amazon.com, for a greatly discounted price. Here is a link to the publishers website:

Link: http://www.delmarlearning.com/browse_product_detail.aspx?catid=20752&isbn=1584504021

Requirements:

Attendance is a must. A student may only be absent from 2 classes without a letter of excuse. On the 3rd absent the class grade will be lowered by one full letter grade. No exceptions.

Also required is at least one sketchbook. Your sketchbooks will be looked at during our in class critiques to observe your conceptual development and how your sketches relate to your models and will be part of your project grades.

In class participation during general discussions and especially during critiques, is required and is worth 10% of your grade!

Out of class reading and writing assignments will also required and graded throughout the quarter as well as additional homework aassignments given out in class, usually consisting of Assigned Tutorials for each chapter of the book.

*****All Homework assignments are to be uploaded onto the class server/DROP BOX, with your name and assignment name as the file name.

If it's a writing assignment, just name the Word/Text document with the following examples, naming conventions: john_doe_reading1_response If it's a tutorial, put it in a folder with your name and the tutorial number, as the file name: Example: john_doe_tut3.1

The same should be done for all project files that are due. Name all image files with the following naming conventions (MAKE SURE TO USE UNDERSPACES IN THE NAMES TO MAKE UPLOADING TO THE CLASS WEB GALLERY EASIER) Example: john_doe_project1_a

Evaluation:

1. Evaluation will be based on the following:

2. The quality of class participation, including contribution to critiques, discussions and in class presentations.

3. The quality of your completed assignments with your comprehension of concepts, demonstration of your effort in achieving your goals, the exploration of new ideas, and your personal development.

4. Students must demonstrate satisfactory achievement of course objectives through fulfillment of course projects and by contributing to class discussions and critiques.

5. All projects will require students to work both inside and outside of class. Assignments turned in late will be decreased by 1/2 points for each day the assignment is late.

Example: 20 points will equal 10 after 1 day. 20 points will be 5 points after 2 days late.

6. Participiation in the End of Quarter Exhibition and Final Critiques.

End of Quarter Show:

There is an end of the quarter exhibition at the Haskett Gallery and the Soundstage area in Haskett Hall, for all students in Art and Tech classes. It is scheduled for Thursday Night in the 10th week of class and is a requirement.

Exhibition set up is Wednesday, Nov. 30th during the 10th week of class at 12:30. You must be present to hang your work during the installation time.

Monday, Jan. 16 - Martin Luther King Day, NO CLASSES
Wednesday, March 8th - hang final project in Haskett Hall
Thursday, March 9th - Art Show in Haskett Hall, 5pm to 9pm
Friday, March 10th - Tear-down of final show

On Monday, March 6th please bring $3 to contribute to the refreshments fund.

Your work must be professionally presented - framed and put on a pedestal. For any other installation needs please check with the professor at least two weeks before the end of our quarter exhibition.

You will be responsible for bringing what you will need for the installation of your work including extension cords, gaffers tape and special hardware. There are some pedistals available but you should think abou this or claim one.

Expect to be appointed to the set up crew, food crew or breakdown and clean up crew. All work should be removed by Friday of 10th week or it will be discarded.
 
Grading:
 
Class participation = 10 points

Reading and Writing Assignments / Homework = 10 points

Assignment 1 = 5 points

Assignment 2 = 10 points

Assignment 3 = 15 points

Assignment 4 = 20 points

Assignment 5 and participation in Final Show = 30 points

Total possible points = 100 points
 
Grading scale:
 
 A = 94 - 100 A- = 90 - 93
 B+ = 88 - 89 B = 83 - 87 B- = 80 - 82
 C+ = 78 - 79 C = 73 - 77 C- = 71 - 72

D+ = 69 - 70 D = 64 - 68 E = 0 - 63

Student Help Desk:

If you have any general or specific questions about the policies of the Dept. of Art, please use the following email address to be re-directed to the appropriate contacts within the department of art: [email protected]

Disability policy:

I am very happy to accommodate any student who feels that a disability might impact on their learning in the course. Contact me privately, as soon as possible, to discuss specific needs. Students need to also be working with the Office for Disability Services (on campus at 150 Pomerene Hall, ph. 614-292-3307) so that we may coordinate reasonable accommodations.